![How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/e/1/5e1e2eb36faf74fcbedaa718e38a11cea9ebd28b.png)
How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums
![Amir Ansari on Twitter: "All the meshes above are instanced. One amazing feature is that the engine treats them as if they are individual actors. for example, When you Trace and hit Amir Ansari on Twitter: "All the meshes above are instanced. One amazing feature is that the engine treats them as if they are individual actors. for example, When you Trace and hit](https://pbs.twimg.com/media/FQrS3e7agAETxDs.jpg)
Amir Ansari on Twitter: "All the meshes above are instanced. One amazing feature is that the engine treats them as if they are individual actors. for example, When you Trace and hit
![Change position of specific instanced static mesh - Asset Creation - Epic Developer Community Forums Change position of specific instanced static mesh - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/f/3cf21f7d9c40b910c7fb03f1c6a1f19e4944e597.png)
Change position of specific instanced static mesh - Asset Creation - Epic Developer Community Forums
![Amir Ansari on Twitter: "All the meshes above are instanced. One amazing feature is that the engine treats them as if they are individual actors. for example, When you Trace and hit an LWI, The hit result's actor output would be the same as if there was a ... Amir Ansari on Twitter: "All the meshes above are instanced. One amazing feature is that the engine treats them as if they are individual actors. for example, When you Trace and hit an LWI, The hit result's actor output would be the same as if there was a ...](https://pbs.twimg.com/media/FQrS4nAaAAIw7aL.jpg)